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Fusion 360 joints
Fusion 360 joints












Instead, we can chose to fix the size of either fingers or notches (the other size is determined automatically). In the example above, we chose to have fingers and notches of equal size. When the number of fingers is fixed, we can specify their size in three ways. The next settings determine how the size of the overlap is distributed between fingers of the first body and fingers of the second body (as we view everything from the perspective of the first body, we call fingers of the second body "notches"). In the next picture, we place three fingers on the first body with different settings, the number of fingers on the second body adjusts accordingly. The next setting controls whether the first body has fingers on both ends, notches on both ends, or a finger on one end and a notch on the other. In most cases, you probably want an edge that runs along the joint as shown in the picture. The direction is required, so the add-in knows in which plane to cut. Select two overlapping bodies and a direction. There are also more detailed installation instructions by Patrick Rainsberry. Or ~/Library/Containers/360/Data/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns

Fusion 360 joints mac os#

Mac OS X: ~/Library/Application Support/Autodesk/Autodesk Fusion 360/API/AddIns.Windows: %AppData%\Autodesk\Autodesk Fusion 360\API\AddIns.To start the add-in inside Fusion use the "ADD-INS" button in the "TOOLS" ribbon, then find the add-in in the "Add-Ins" tab, select it and click "Run". Although, not specifically designed for this, the add-in also works for lap joints and can cut pieces into slices.ĭownload the latest version of the plugin, unpack it to your add-ins directory (see below) and remove the "-master" from the name.

fusion 360 joints fusion 360 joints

This add-in for Autodesk Fusion 360 can create a finger joint (box joint) from the overlap of two objects.












Fusion 360 joints